Red Dead Online DLC Update 1.06 [February 26, 2019] New Content – PS4, Xbox One New Features / Updates – PS4, Xbox One Changes have been made to player blips in the Red Dead Online Beta: Visibility of blips over long distances has been reduced Players in other towns or region are no longer visible on the map A new system to highlight aggressive players has been added to the Red Dead Online Beta: Map position (and the position of Posse members) will become more visible to other players Player blips will become progressively darker if they are hostile Changes have been made to the Law in the Red Dead Online Beta Criminal behavior now carries bounty values and honor consequences that scale based on the severity of the crime. Bounty Hunters have been added to the Red Dead Online Beta Changes have been made to Parleys and Feuds in the Red Dead Online Beta Players are now able to initiate a Parley that applies to their attacker’s entire Posse after a single kill. Alternatively, players can challenge an opponent by initiating a Feud, Posse Feud or Leader Feud after one kill Daily Challenges have been added to the Red Dead Online Beta Updates to make horse cargo more persistent have been added to the Red Dead Online Beta Updates to make Loot more persistent have been added to the Red Dead Online Beta Player and Posse Assassinations now factor in a players’ aggression level when selecting targets Players with dark red blips are more likely to be selected as targets Updates have been made to the PVP matchmaking for Stranger Missions The following changes have been made to weapon balance in the Red Dead Online Beta: All Weapons Slightly reduced the range at which players can achieve critical damage from headshots Varmint Rifle Increased accuracy spread when distracted to bring the weapon in line with other fast-firing longarm weapons Reduced lock-on range Increased damage dealt to other players with body and limb shots Carcano Rifle Greatly increased damage dealt to other players Rolling Block Rifle Greatly increased damage dealt to other players Weapons purchased via the Social Club catalogue website will now be delivered to the stored weapon inventory on the horse instead of replacing one of the equipped weapons Increased the visibility of trail effects for arrow projectiles, making it easier to see both where the projectile lands when firing and where the projectiles are being fired from Fire / Poison Arrows will now yield a regular Arrow when picked pack up after being fired Changes have been made to multiple Ability Cards and their indicators: All Dead Eye Cards: Dead Eye no longer gives perfect accuracy (except when using the card Paint It Black) The Short Game: Required distance to the enemy has been reduced, with the damage dealt increasing the closer the player gets to the enemy This Ability becomes active for two seconds when damaging a nearby enemy Peak Condition: Sprinting drains less Stamina at all Tiers Maximum damage bonus has been reduced Damage bonus now scales with the fill percentage of the Stamina Tank This Ability becomes active for two seconds when dealing damage This Ability becomes active when stamina is below full Slow and Steady: Dead Eye drains when damage is taken Eye for an Eye: This Ability now works while the player is in Dead Eye Dead Eye on each given headshot has been reduced at Tier 2 and Tier 3 to allow consistency with other Ability Cards Dead Eye is only granted if the headshot kills an enemy The Unblinking Eye This Ability becomes active while in Eagle Eye This Ability becomes active while in Dead Eye Winning Streak This Ability becomes active for two seconds when damaging an enemy Changes have been made to the following Free Roam Events: Free Roam Event – Cold Dead Hands: Players can now only hold the bag for 1 minute consecutively before it is forcibly respawned Players will now receive 1.5x the normal points for carrying the bag during the final minute of the event Two bags are now spawned during the event Locations have been updated Maximum player count has been reduced to 16 players Free Roam Event – Dispatch Rider: When a player mounts the objective horse, they are now invulnerable and cannot be targeted for a short time, their Health, Stamina and Deadeye Tanks are refilled, and their Cores are overpowered for 60 seconds The objective horse now does not spook, run out of stamina, or become incapacitated Maximum player count has been reduced to 16 players Free Roam Event – King of the Castle: The maximum player count has been reduced to 16 players



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